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- Path: northshore.shore.net!not-for-mail
- From: farren@shore.net (Mike Farren)
- Newsgroups: comp.sys.amiga.hardware
- Subject: Re: Amiga vs. PC
- Date: 6 Mar 1996 13:21:05 -0500
- Organization: Focus Studios
- Message-ID: <4hkl2h$mqk@northshore.shore.net>
- References: <4glavu$dlq@hasle.sn.no> <oj6viksh27w.fsf@hpsrk.fc.hp.com> <4h1vmj$fg3@fbi-news.Informatik.Uni-Dortmund.DE> <1996Feb29.191743.8528@scala.scala.com> <4h7gic$89h@northshore.shore.net> <1996Mar5.164851.7642@scala.scala.com>
- NNTP-Posting-Host: northshore.shore.net
-
- dave.haynie@scala.com (Dave Haynie) writes:
-
- >Claiming that the Amiga system is great simply
- >because Commodore wouldn't pay for its natural evolution is
- >ludicrous.
-
- That's not what I'm doing. What I'm saying is that the Amiga had
- many features 10 years ago that PCs are just now getting to, if
- they're getting them at all. Of *course* the Amiga's evolution
- should have taken it to a place as far beyond that today as it
- was back then. The Amiga was great, though, for reasons which
- are still valid, regardless of whether or not that greatness
- remained as the rest of the computer world evolved.
-
- >>I surely do wish that somebody, somewhere, would do a chipset that
- >>combined the Amiga's flexibility with the PC's raw power.
-
- >Just where do you find the Amiga so much more "flexible" over
- >something I can buy off the shelf today?
-
- Integration. The ability to get the system to do what you needed
- *and* have a reasonable expectation that your app would work on
- all of the available systems without requiring 40-gazillion different
- drivers, with a fair chance that in three months, there will be
- new cards out there that will not run your stuff. A reasonable
- base OS to work from, so you don't need to go to the metal to
- accomplish what should be simple tasks. A flexible OS structure,
- so that changes are possible without major heartache. A relatively
- flexible hardware structure, so that different hardware can be accomodated.
- Very easy methods to do things like sprite manipulation, page flipping,
- screen mode changes without resetting the video system, display
- synchronization, collision detection, flexible use of video memory,
- and more.
-
- It's not that PC's don't have most of those things, or at least can.
- And it's certainly not the case that the Amiga did them in some
- unapproachable way - lots of things about the Amiga were pretty
- clunky. But it *is* the case that on the Amiga, you could count on the
- fact that every machine would have a significant subset of all of those
- things, and also that on the PC platforms as they currently exist, you
- can't count on any given machine having *any* of them. Not if you want
- your software to work on most of them, anyhow. PCs are improving,
- no doubt about that, but it's a slow process, especially if you're
- impatient.
-
- >The copper? You can't get that.
-
- And too bad, but I can live with that - although some of the
- capability that the copper gave you would be real nice.
-
- >Sprites? Sure, but fairly useless, even in games if you have
- >reasonable graphics performance -- realize they were introduced on
- >systems like the C64 as a way to make graphics look real fast in
- >games, nothing more.
-
- You underestimate the usefulness of sprites. It's nice to not
- have to worry about the things you must worry about if you're
- doing sprites on a non-sprite system. If nothing else, just the
- ability to add objects to a screen without having to worry about
- the layering problems is a boon. Sure, you *can* do it, and
- damned well; it's nice, though, not to have to sweat to
- accomplish something you can do on a sprite-based system by
- putting two values into a register.
-
- >And what you can get today dwarfs anything you'll give up leaving
- >today's Amiga chips.
-
- No argument. But then, that wasn't ever what I was saying. I bow
- to none in my liking for the Amiga - but I've been working with PCs
- for the last couple of years, and for new work, wouldn't go back.
- But still, I can dream - and my dream has PC technology mated
- with Amiga levels of integration, and it's a nice dream, I'll
- tell you. And I don't think I'm the only one - what else is
- the BeBox all about?
-
- --
- Michael J. Farren, Ex-Lemmings Manager | All standard disclaimers apply.
- Currently unemployed - know anyone |
- looking for a good game programmer? | Are we not Lemmings? If you click
- farren@shore.net, farren@well.com | us, do we not ... Oh, no!
-